Kaeya "perpetual problem" Alberich (
cryovision) wrote2021-05-20 04:09 pm
Pavo Heart Game: Thursday Session
When you enter the light, you find yourself hovering weightless in a void, as if caught in a moment of falling inertia. In the distance, you hear a voice that seems to shift and twist, familiar and yet unfamiliar.
"You shouldn't be here. But since you already are, let's make a wager. If you can uncover the truth, you'll find me. If you can't, you may be hopelessly lost... What a shame that would be."
You begin falling, and your vision blacks out--
[OOC NOTE: your goals are "reveal the truth" to "find the true heart". All images in toplevels are for general inspo, please make sure you read the flavourtext cause things are not exactly as they are in the images.]
"You shouldn't be here. But since you already are, let's make a wager. If you can uncover the truth, you'll find me. If you can't, you may be hopelessly lost... What a shame that would be."
You begin falling, and your vision blacks out--
[OOC NOTE: your goals are "reveal the truth" to "find the true heart". All images in toplevels are for general inspo, please make sure you read the flavourtext cause things are not exactly as they are in the images.]

START: KNIGHTS' HQ
When you wake, you find yourself standing in an official-looking hall. Any weapons or items you had on you are gone, and any powers are turned off. Everything here is neat and tidy, perfectly spaced, plants healthy and green and all the same size, paintings perfectly level with one another.
Here and there on the walls there are mirrors.
There are five possible exits:
- A sturdy wooden door bearing an insignia.
- A red door that occasionally rattles.
- A stone-framed door with reinforced hinges, which lets off a pleasant warmth.
- A blue door with a metal knob that's ice cold to the touch.
- A set of stairs leading upwards.
There is a double-wide door behind you that seems like it should go outside, but it appears to be sealed shut.
A knight with an unremarkable face approaches you, carrying a few ornate metal boxes.
"Welcome, strange yet respectable guests. I understand you might want to get to exploring, but there's a process we have to follow, so could you give me a moment of your time?"
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Certainly!
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Guests are to be given these gift packages. They're things you may have lost, somewhere... hopefully they're useful.
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Very carefully holds it up to his ear and listens to ... the box... ? ]
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I'd like to pull a rabbit out of this box, but I have not yet lost one. How tragic...
[ I'm so sorry Sir Knight. He'll try to open it now. ]
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There's also an oddly shaped tile bearing a map of the constellation Columba. On the back a message is written in a slightly blocky, runic handwriting:
The elements know the truth of this world.]
I have to say, you vision bearers sure are lucky. Fighting aside, Elemental Sight makes life a lot easier.
Speaking of which... There's something I think you could help me with, if you don't mind.
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Oya?
[ ... of course he's going to help but— ]
If you wish for my aid, I shall ask for yours in return! For this poor clown has next to no idea what this "elemental sight" is!
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[He seems kind of surprised! But then, as if something suddenly occurs to him, he nods to himself.]
Right, right, you're not from Teyvat. Elemental Sight is an ability all vision bearers have -- that is, people the gods have blessed with one of those stones. It's like a sixth sense you can use to see and trace the elements even when they're not visible to the naked eye.
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[ Anytime the guy isn't looking at him he's just going to be rapidly blinking now. Thanks. ]
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You just have to activate it... Uhm, but don't ask me how! I don't have one.
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Then, I shall thank you for your assistance! [ BOWS!!! ] And now, I am yours to command... ♪
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[He walks away a few steps, gesturing at a small, round plate on the wall. Around it are seven elemental symbols, and in the center is a light that's currently dark.]
If you could apply some elemental energy, it should turn on.
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Leave it to your beloved clown, Your Pale Primrosie Who Dies Unmarried!
[ He's considering... and then.
Draws his hands back and yells KAME HAME HAAAA. ]
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...If you do intend for something to happen then it will! You'll blast wind at it. The anemo symbol will glow, and the light will come on.]
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Amazing!
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[Now that you're done, there are doors to go through! Or mirrors to look at. Your choice.]
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[ MIRROR TIME THOUGH. ]
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Except if you change your expression the reflection will keep smiling no matter what.]
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Oh, I see... I've seen movies about this! Hello, little friend... ☆
[ The movies he's seen about this are horror movies, though. ]
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[ Okay anyway. He likes going up, so he's tempted by the staircase, but ends up choosing the insignia door for now. ]
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