Kaeya "perpetual problem" Alberich (
cryovision) wrote2021-05-20 04:09 pm
Pavo Heart Game: Thursday Session
When you enter the light, you find yourself hovering weightless in a void, as if caught in a moment of falling inertia. In the distance, you hear a voice that seems to shift and twist, familiar and yet unfamiliar.
"You shouldn't be here. But since you already are, let's make a wager. If you can uncover the truth, you'll find me. If you can't, you may be hopelessly lost... What a shame that would be."
You begin falling, and your vision blacks out--
[OOC NOTE: your goals are "reveal the truth" to "find the true heart". All images in toplevels are for general inspo, please make sure you read the flavourtext cause things are not exactly as they are in the images.]
"You shouldn't be here. But since you already are, let's make a wager. If you can uncover the truth, you'll find me. If you can't, you may be hopelessly lost... What a shame that would be."
You begin falling, and your vision blacks out--
[OOC NOTE: your goals are "reveal the truth" to "find the true heart". All images in toplevels are for general inspo, please make sure you read the flavourtext cause things are not exactly as they are in the images.]

START: KNIGHTS' HQ
When you wake, you find yourself standing in an official-looking hall. Any weapons or items you had on you are gone, and any powers are turned off. Everything here is neat and tidy, perfectly spaced, plants healthy and green and all the same size, paintings perfectly level with one another.
Here and there on the walls there are mirrors.
There are five possible exits:
- A sturdy wooden door bearing an insignia.
- A red door that occasionally rattles.
- A stone-framed door with reinforced hinges, which lets off a pleasant warmth.
- A blue door with a metal knob that's ice cold to the touch.
- A set of stairs leading upwards.
There is a double-wide door behind you that seems like it should go outside, but it appears to be sealed shut.
A knight with an unremarkable face approaches you, carrying a few ornate metal boxes.
"Welcome, strange yet respectable guests. I understand you might want to get to exploring, but there's a process we have to follow, so could you give me a moment of your time?"
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Certainly!
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Guests are to be given these gift packages. They're things you may have lost, somewhere... hopefully they're useful.
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Very carefully holds it up to his ear and listens to ... the box... ? ]
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I'd like to pull a rabbit out of this box, but I have not yet lost one. How tragic...
[ I'm so sorry Sir Knight. He'll try to open it now. ]
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There's also an oddly shaped tile bearing a map of the constellation Columba. On the back a message is written in a slightly blocky, runic handwriting:
The elements know the truth of this world.]
I have to say, you vision bearers sure are lucky. Fighting aside, Elemental Sight makes life a lot easier.
Speaking of which... There's something I think you could help me with, if you don't mind.
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Oya?
[ ... of course he's going to help but— ]
If you wish for my aid, I shall ask for yours in return! For this poor clown has next to no idea what this "elemental sight" is!
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[He seems kind of surprised! But then, as if something suddenly occurs to him, he nods to himself.]
Right, right, you're not from Teyvat. Elemental Sight is an ability all vision bearers have -- that is, people the gods have blessed with one of those stones. It's like a sixth sense you can use to see and trace the elements even when they're not visible to the naked eye.
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OFFICE
You enter a well-decorated office. The atmosphere is pleasant, cozy, with walls lined in bookshelves and a scent in the air like spiced vanilla. Around the room are vases full of various coloured roses.
On one side of the room is a desk, with a small number of papers spread across it and a quill pen and inkwell. On the other is a conference table, currently hosting a western-style tea set and some plates of small cakes and cookies.
On one bookshelf, there is a statuette of a small winged figure draped in robes and holding an orb out as if in offering to the sky.
There is an open window, through which comes a brisk breeze -- it smells a bit stale, and seems to have blown the flowers and books right off of a nearby table.
Browsing the books, there is a tall blonde woman. When you enter, she turns to look at you and gently smiles.
"Good afternoon. Can I help you?"
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Good afternoon!
[ He says, while not focusing on her at all. ]
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...I suppose you know what you're up to then.
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[ Why does this one smell so weird though. ]
I make it a habit to enter and leave through them whenever possible!
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Ah, no! Today, I shall try playing by the rules! I will trust in this lovely maiden, who's office I have stomped all over!
I was told to unlock some things if I find them! Does this seem correct?
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SOLITARY CONFINEMENT
You enter a small room. It appears, on first glance, to have been some kind of light security holding cell, judging by the size and the one small, barred window. However, it's nothing like a prison now. The walls are covered in shelves full of toys and storybooks, there's a plush rug over the floor and a very nice cot piled in fluffy blankets.
Across the floor are scattered crayon drawings and open books. On one wall, there is a rack of weapons -- mostly swords. A few miscellaneous items are piled in corners, and there are paper flowers strewn about.
A small girl is lying on the floor, drawing. When you come in, she looks up with a big sunny smile!
"Oh, hi! Are you here to help with Klee's new treasures?"
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Indeed! If there is something you wish from me, just name it!
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[She is so enthused!]
Klee needs some stuffing from the tall shelves, but they're too far up!
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And if not, I will simply collect it with my hair... ♪
[ ... but he is going to try with his hands first. ]
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[ He's making sound effects as he gets whacked in the head. And then brings it over. ]
It seems as though this bag has attacked me! But no worries, I have retrieved it, and will bring it over to you! Do be careful, however... ♪
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Thank you, Mister! When this is done, do you want to play a game with Klee?
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[ HE COULD NEVER SAY NO. ]
What kind of game do you have in mind?
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