Kaeya "perpetual problem" Alberich ([personal profile] cryovision) wrote 2021-05-17 09:47 pm (UTC)

START: KNIGHTS' HQ



When you wake, you find yourself standing in an official-looking hall. Any weapons or items you had on you are gone, and any powers are turned off. Everything here is neat and tidy, perfectly spaced, plants healthy and green and all the same size, paintings perfectly level with one another.

Here and there on the walls there are mirrors.

There are five possible exits:

- A sturdy wooden door bearing an insignia.
- A red door that occasionally rattles.
- A stone-framed door with reinforced hinges, which lets off a pleasant warmth.
- A blue door with a metal knob that's ice cold to the touch.
- A set of stairs leading upwards.

There is a double-wide door behind you that seems like it should go outside, but it appears to be sealed shut.

A knight with an unremarkable face approaches you, carrying a few ornate metal boxes.

"Welcome, strange yet respectable guests. I understand you might want to get to exploring, but there's a process we have to follow, so could you give me a moment of your time?"

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